"Fighting sucks ass..."
That one line is what made this movie front page material.
The animation wasn't half bad either, but that line......priceless.
Glad you liked it :)
That line basically sums up the moral of Gundam Wing too :p
It would be really nice to have some some keyboard-note mapping options. I mean, this is pretty fun on it's own, but it's pretty hard to pull off fast notes with the mouse alone.
Other than that, this is pretty neat.
I seriously could do a keyboard map however I couldnt think of one that made sense.
I am open for suggestions though.
Heh, what's your eCPM?
A little overboard on the ads there, don't you think?
Also, you could have put in a little more creative effort than just ripping off street fighter, dbz, marvel, etc. Actually, I'm surprised that you can rip so much in a game that generates ad revenue.
That said, I can still appreciate the technical side; having done some programming in my spare time, I know how hard even the seemingly simple stuff can be (not to mention 3D games), so I'll give you a 3/5 instead of a 0.
I think I found a bug..
It looks like there is nothing preventing me from spawning additional instances of the in-game menu.
You could just add a "state" boolean to keep track if a menu object is already added. Then just include that in a conditional, right before you send the menu object to the display.
That aside, the game is quite neat.
Keep up the good work.
PS: Is it written in AS2 or AS3?
Ooooh, nice bug catch! You're right, a boolean state variable would fix that quick.
The game is programmed in Actionscript 3.0. It's my second major project in this language. The first one was 'Monsters of Rock'. I still have a lot to learn, though. The API is much more robust and powerful.
Glad you liked the game! :-)
I don't think anything was "too much".
Actually, I would say that this piece is one of your more balanced works.
Keep it up.
[5 | +0.048 | 3.63 -> 3.68]
It definitely has potential, but:
1. It sounds very, very repetitive.
A little more variation would be welcome. I mean more than just minor "mutations" in the overall style of the song; there were times here when I thought: "Is he just playing the same basic loop, but only a little faster/slower?".
2. You like drums a little too much.
When drums are the basis upon which everything else is constructed, the song tends to blend into one giant drum solo. Maybe this is just a style issue with me, but drum solos don't come across as anything overly creative, no matter how loud you make them (just to be clear; I'm not saying this piece was one giant drum solo, I'm just saying that the drums were a little too pervasive - especially from half way forward - and this made everything *seem* like nothing but drums)
3. It's too long.
3-4 minutes should be enough to make your point. If you're gonna hit hard, you better hit fast, or people will just tune out prematurely. Instead of appending things to the track whenever you think of something awesome to include, try to modify the stuff you already have to fit the best parts into the 3-4 minute window.
So, quantity over quality - I know you have the skills to kick our asses fast and hard; you just need to do it.
That said: I was disappointed to find out that you removed some of your earlier work from your audio page. There was a piece there that I liked called "Human Transport" (I think that's what it's called), and now it's just gone. Why did you take that stuff down anyway?
Also, concerning "0 voters", just ignore them - that's the way to make them leave. When you do the whole "I hate 0 voting fucks" thing, it just brings in more 0 voting fucks, which makes you more angry, and in turn brings in even more 0 voting fucks (because they want to see you pissed)......see, it's a feedback loop.
Well, I hope you found this to be constructive ( I tried my best ).
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.