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3 Game Reviews

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Keyboard control?

It would be really nice to have some some keyboard-note mapping options. I mean, this is pretty fun on it's own, but it's pretty hard to pull off fast notes with the mouse alone.

Other than that, this is pretty neat.

Good work.

guitargeek responds:

I seriously could do a keyboard map however I couldnt think of one that made sense.
I am open for suggestions though.

Heh, what's your eCPM?

A little overboard on the ads there, don't you think?

Also, you could have put in a little more creative effort than just ripping off street fighter, dbz, marvel, etc. Actually, I'm surprised that you can rip so much in a game that generates ad revenue.

That said, I can still appreciate the technical side; having done some programming in my spare time, I know how hard even the seemingly simple stuff can be (not to mention 3D games), so I'll give you a 3/5 instead of a 0.

I think I found a bug..

It looks like there is nothing preventing me from spawning additional instances of the in-game menu.

You could just add a "state" boolean to keep track if a menu object is already added. Then just include that in a conditional, right before you send the menu object to the display.

That aside, the game is quite neat.

Keep up the good work.

PS: Is it written in AS2 or AS3?

mongoid responds:

Ooooh, nice bug catch! You're right, a boolean state variable would fix that quick.

The game is programmed in Actionscript 3.0. It's my second major project in this language. The first one was 'Monsters of Rock'. I still have a lot to learn, though. The API is much more robust and powerful.

Glad you liked the game! :-)

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